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Blizzard Entertainment Announces Expansion Set For World Of Warcraft
Posted by: Palos - Fri Oct 28th, 2005 12:49 pm EDT
ANAHEIM, Calif. – October 28, 2005 – Blizzard Entertainment, Inc. today announced plans for the upcoming expansion set to World of Warcraft®, its award-winning subscription-based massively multiplayer online role-playing game. World of Warcraft: The Burning Crusade™ will take players to a new realm of adventure and intrigue as they continue to explore Azeroth and the regions beyond. New races to play, new lands to explore, and new levels of power for existing World of Warcraft characters all await players in The Burning Crusade.
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Goldfishies Return!
Posted by: Mirriam - Sun Jul 24th, 2005 12:26 am ED
Come armed with your Yukata and some spare gil for scoops, and get ready to scoop, scoop, scoop! Head to the area of your choice and talk to the NPC. There, you will receive a free Goldfish Bowl (last option when you talk to them), and have the opportunity to purchase super scoops at 100 gil apiece (they stack to 12). Equip the Goldfish Bowl (range) and the Super Scoop (ammo), then go wading into the water.



Don't have your Yukata from last year? That's not a problem, there are moogles in every town that are selling the Yukatas as well as assorted fireworks. You can find the moogles at these locations:

Northern San d'Oria (D-8)

Port Bastok (L-8)

Windurst Waters (G-10)



NPC to get started:

East Sarutabaruta, Kesha Shopehllok, (H-8) (sitting on the bridge)

Rabao, Mei, (F-7) (sitting against water pump)

South Gustaberg, Fish Eyes, (E-8) (by Fumaroles, sitting against a rock)

West Ronfaure, Saradorial, (G-10) (at Knightwell, by fence)



This pretty much works just like fishing. You even type /fish (or fish from your menu) to "scoop". However, the wait time in between scooping is much shorter (and the animation more amusing).



When you attempt to scoop a fish, you will get one of these four messages:

A tiny goldfish has approached!

A plump, black goldfish has approached!

A fat, juicy goldfish has approached!

There are no goldfish to be found...



If a fish approaching, you must press enter, just like in fishing, in order to catch the goldfish. After you've pressed enter, you'll have one of these four messages:

Obtained: (fish)

You lost your catch.

The paper on your super scoop ripped.

The goldfish slipped off your scoop...



After you've acquired some goldfish, bring them back to the NPC and trade them. They will count up your fishies, and award you the allotted points.



Fishies:

Tiny Goldfish: 1 point

Black Bubble-Eye: 2 points

Lionhead: 10 points



Prizes:
5 points: a Super Scoop

15 points: a bag of fireworks

25 points: large fans

30 points: a colored drop

50 points: a mystery box (12 Spirit Masque)

80 points: another mystery box (Goldfish Set)



Event Specifics




Official Announcement: The Sunbreeze Festival

Event Item Rewards: Spirit Masque, Goldfish Set, Super Scoop, Black Drop, Blue Drop, Clear Drop, Green Drop, Purple Drop, Red Drop, White Drop.



Other Items Used in Event: Goldfish Bowl, Tiny Goldfish, Black Bubble-Eye, Lionhead, Lord's Yukata, Lady's Yukata.


World of Warcraft Reaches 3.5 Million Subscribers
Posted by: Cuer - Thu Jul 21st, 2005 10:18 am EDT
A press release from Blizzard details the continued world-wide growth of World of Warcraft:

WORLD OF WARCRAFT® REACHES 1.5 MILLION PAYING CUSTOMERS IN CHINA

IRVINE, Calif. - July 20, 2005 - Blizzard Entertainment®, Inc. today announced that World of Warcraft®, its subscription-based massively multiplayer online role-playing game (MMORPG), has surpassed 1.5 million paying customers in China - just a month following the game's commercial launch on June 7, 2005. The critically acclaimed World of Warcraft has now achieved another significant milestone as the largest MMORPG in the world, with more than 3.5 million global customers.

"World of Warcraft's success in China has quickly exceeded our expectations, and seeing Chinese gamers respond so enthusiastically to the game has been extremely gratifying," said Mike Morhaime, president and co-founder of Blizzard Entertainment. "We thank the players for embracing World of Warcraft, our partner The9 for helping o make all of this possible, and the Chinese authorities for their support of Blizzard Entertainment."

Blizzard's partner, well-respected MMO operator The9, is leading the operation and management of World of Warcraft in China while upholding its commitment to provide exceptional service as the game's customer base has experienced extraordinary growth. The9's dedicated team in China, composed entirely of Chinese management and staff, has provided localization of game content, synchronization of content updates, and delivery of player feedback to the developers. The9's local team offers 24-hour customer service, with direct game master (GM) support and local call-center representatives dedicated to helping players with questions regarding gameplay and technical issues.

"Chinese gamers across the country have embraced World of Warcraft," said Michael Fong, Blizzard Entertainment managing director, Greater China, "and we are committed to responding with continual updates to the game, including new dungeons for players to explore, additional player-vs.-player content, ongoing live events, and much more. Blizzard and The9 also remain dedicated to delivering unparalleled service to Chinese gamers with fully localized content and local, around-the-clock customer support."

The 1.5 million paying Chinese customers now join the two million players in North America, Europe, and Korea who are already paying to play World of Warcraft. With a worldwide customer population of more than 3.5 million, World of Warcraft is now by far the largest MMORPG in the world. Blizzard plans to continue expanding World of Warcraft with upcoming launches in Taiwan and other parts of Asia.

For more information on World of Warcraft in China, including pricing and gameplay features, please visit the official Chinese website at www.wowchina.com.

World of Warcraft's Customer Base Definition

World of Warcraft customers include individuals who have paid a subscription fee or a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players having accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or canceled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules.

Best known for their series Warcraft®, StarCraft®, and Diablo®, Blizzard Entertainment (www.blizzard.com, a division of Vivendi Universal Games) is a premier developer and publisher of entertainment software renowned for creating many of the industry's most critically acclaimed games. The company's free Internet gaming service Battle.net® provides a forum in which owners of Blizzard's games can play in a multiplayer mode remotely across the Internet and against other gamers from around the world.


Star Wars Galaxies -- Rage of the Wookiees Review
Posted by: Cuer - Thu Jul 21st, 2005 10:12 am EDT
A lengthy review at Gamespy covers the expansion Star Wars Galaxies -- Rage of the Wookiees. Their final take:
The bottom line, then, is that between the fundamental changes wrought by the combat upgrade and the new material in this expansion, Star Wars Galaxies is finally a decent, fun MMO. It may not matter, however, since there's little here to attract new players to the game, and there are far too many newer, shinier MMOs out there attracting attention. Still, despite problems to be worked out like hangovers from the game's original design and two years of the devs breaking things, players who have left Galaxies might want to check back in. Things are finally looking up for the big-name MMO that reached for the stars but never seemed to get off the ground.


City of Villians Interview, Preview
Posted by: Cuer - Thu Jul 21st, 2005 10:11 am EDT
IGN has two features for the City of Villians expansion: an interview with Senior Designer Sean Fish, and a preview that looks at some of the new signature villians.

Auto Assault Q&A
Posted by: Cuer - Thu Jul 21st, 2005 10:09 am EDT
A Q&A at EuroGamer talks with Scott Brown, President of NetDevil, about their upcoming MMORPG Auto Assault.

Asheron's Call: Throne of Destiny Ships
Posted by: Cuer - Mon Jul 18th, 2005 01:47 pm EDT
A press release details the release of Asheron's Call: Throne of Destiny:
Turbine, Inc., a leading publisher of online subscription entertainment, announced today that a second expansion pack for the award-winning Asheron's Call® franchise is now available at retail stores nationwide. Asheron's Call: Throne of Destiny(TM) (Throne of Destiny(TM)), the newest installment in the franchise, features new content updates, including a new playable race, dozens of new quests, a rebuilt graphics engine and hundreds of special rare items.

Asheron's Call: Throne of Destiny includes the original game, Asheron's Call, and the first expansion pack, Asheron's Call: Dark Majesty®, giving new players the ability to jump right into the action without having to purchase any of the previous titles. As an incentive for both new and existing players, Turbine is also offering a free 30-day trial to everyone who purchases the Throne of Destiny expansion. In addition, all existing Asheron's Call players who "migrate" to Throne of Destiny will receive an additional 30 days of play time for free.

Asheron's Call: Throne of Destiny is the second expansion pack for Asheron's Call. In addition to the included 50 content updates, Throne of Destiny has a completely rebuilt DirectX9 graphics engine and user-interface which allows for new features such as pop-up dialogues. Players will have the opportunity to explore new landmass, embark on dozens of new quests, encounter new creatures and play the newly added heritage group, the Viamontians. This title also allows players an increased character level cap of 275, more than double the amount allowed in Asheron's Call: Dark Majesty, and rewards existing characters for pre-Throne of Destiny experience. The overall game engine upgrades, content additions and extensive system improvements largely enhance the performance and game play experience, making the title appealing to both new players as well as the most avid fan.


City of Villains Q&A
Posted by: Cuer - Mon Jul 18th, 2005 01:45 pm EDT
A Q&A at GameHelper talks with David “Zeb” Cook, Senior Designer for City of Villains about their upcoming expansion/addition to City of Heroes.

Microsoft & Marvel Join for MMOG
Posted by: Cuer - Thu Jul 14th, 2005 12:13 pm EDT
An announcement details collaberation between Microsoft and Marvel Comics:
SAN DIEGO, July 14 /PRNewswire-FirstCall/ -- Today at Comic-Con International, the world's largest comic book convention, Microsoft Corp. and Marvel Enterprises Inc. announced a licensing agreement that will team the entertainment powerhouse Marvel with Microsoft's proven creative and technology success in the interactive gaming space. Under the terms of the agreement, Microsoft has obtained the exclusive rights to develop and publish massively multiplayer online games (MMOGs) featuring Marvel's iconic universe of Super Heroes(TM) for use in games developed for the Xbox 360(TM) system and published by Microsoft Game Studios.

"Marvel has created some of the most iconic and exciting characters and stories in the past century. We're thrilled to bring this universe to interactive entertainment," said Peter Moore, corporate vice president of Worldwide Marketing and Publishing for Xbox at Microsoft. "With this next generation of gaming, Marvel fans will finally have the ability to create choices with their favorite Super Heroes, villains and creatures in unbelievable detail -- all with the power of Marvel's incredible vision and the Xbox® platform."

Marvel's stable of Super Heroes is known throughout the world and their epic stories have been forever etched into popular culture. Though originating in comic form, the Marvel myths have been a force in feature films, television shows and video games such as best-selling titles based on the Spider-Man, X-Men and Hulk franchises.

MMOGs, which enable thousands of players to interact online simultaneously, represent one of the biggest areas of growth for the multibillion-dollar interactive entertainment industry. The Marvel-based titles will be developed for the Xbox 360 console platform.

"The alliance with Microsoft catapults us into the games category in an unprecedented way. Microsoft is an acknowledged leader in the interactive game space, and backed by their technology, creative and marketing clout, Marvel will establish a strong presence in the burgeoning online gaming arena," said Tim Rothwell, worldwide president of the Consumer Media Group at Marvel Enterprises. "We are very excited to be working with Microsoft to bring our fans what we expect will be a world-class online gaming experience. We also believe online gaming will provide valuable, global exposure to our character brands."

Further details regarding Microsoft and Marvel's MMOG titles will be released in the coming months.


Mythic Postpones Production of Imperator
Posted by: Cuer - Thu Jul 14th, 2005 04:31 am EDT
An official press release from Mythic announces the "production postponement" of their MMOG Imperator, which was scheduled to be released in early 2006. It remains to be seen if it can be salvaged, or is being cancelled entirely.
FAIRFAX, VA - July 13, 2005 - Mythic Entertainment, developer and publisher of massively-multiplayer online role-playing games, today announced the production postponement of "Imperator," the sci-fi MMORPG previously scheduled for a June 2006 release. The decision was made after a complete internal review of the project status.

"This was the most difficult decision that we have ever had to make," said Mark Jacobs, CEO and president of Mythic Entertainment. "However, our tremendous success with 'Dark Age of Camelot' set the standard for Mythic of releasing nothing less than triple-A games, and 'Imperator' was simply not meeting that standard."

There are no personnel layoffs planned as a result of this decision. Staff will be reassigned to the ongoing development of "Dark Age of Camelot" including the next expansion, "Darkness Rising," scheduled for Q4 '05. In addition some personnel have already been assigned to the new "Warhammer" MMORPG which Mythic announced at E3 in May 2005.

"Our team made a tremendous effort with the game and the praise it drew at E3 and in previews reflected their skill and dedication," Jacobs continued. "But in the final analysis it just wasn't great enough to be a Mythic game at this time."

Mythic will perform an internal reassessment of the game's features and make a decision on how to proceed with its development in the future.

The decision to postpone "Imperator" also means that the company's plans to establish a European publishing office have been postponed. It is expected that those plans will resume as the company prepares for its 2007 worldwide publication of the "Warhammer" MMORPG.


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